Cyberpunk 2077: Don’t Hope For Anything For The Rest Of The Year!

You don’t have to bid farewell just to Cyberpunk 2077‘s native PlayStation 5 and Xbox Series versions; CD Projekt RED asks for time for everything, and if they had had the same mindset a year ago, the game wouldn’t have been a scandal.

 

Cyberpunk 2077 has a development roadmap. You can find it here. It changed (and you can see the old and the new below this paragraph). Why? “We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. So far, we have released the first DLC pack together with Patch 1.3, and we will be releasing more in the future — we’ll have more to say about that in the coming months,” the studio wrote. In other words, they have stopped updating Cyberpunk 2077 for 2021! 1.31 is what we have to play for a while now.

A week ago, we didn’t even predict what CD Projekt RED was preparing when the studio delayed the next-gen versions for both The Witcher 3: Wild Hunt Complete Edition and Cyberpunk 2077: “The Polish company has announced on its website that they’ve accepted the suggestion of the people overseeing the development, so they’re giving the two next-gen versions more time to develop, so both games for new consoles will be bidding farewell to 2021 (and thus joining a ton of games that have been similarly delayed, and there could be a whole paragraph here just with them…), so look for them in 2022.

First up is Cyberpunk 2077, coming to PlayStation 5 and Xbox Series (meaning the native next-gen versions, not the backwards-supported, previous-gen, and therefore limited versions) in the first quarter of 2022. So by the end of March at the latest, V will make the transition to next-generation hardware,” we wrote.

So don’t expect Cyberpunk 2077 to go through significant improvement in 2021, but we predict that the next-gen version will launch together with a big update with new content and a ton of bug fixes…

Source: PCGamer

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