Square Enix’ President Stands By NFTs

Yosuke Matsuda has published a lengthy letter to celebrate the new year, discussing the NFT subject in detail.

 

The fair scenario is to quote his letter (roughly 80% of it): “I would like to begin by wishing everyone a Happy New Year. The metaverse was a hot topic in 2021, inspiring a lively global conversation about what the metaverse is and what sort of business opportunities it presents. Against this backdrop, Facebook changed its name in October to Meta, proving that the concept is not a mere buzzword but here to stay. The metaverse garnered so much attention that 2021 was dubbed the “Metaverse Year”.

I attribute this mainly to advances in extended reality (XR) technology, the increasing prevalence of the cloud and 5G, more sophisticated blockchain technology, and other technological evolutions that have taken place in a variety of fields over the past several years. These advances are giving rise to services that fall under the metaverse umbrella. The metaverse will likely see a meaningful transition to a business phase in 2022, with a wide range of services appearing on the scene. As this abstract concept begins to take concrete shape in the form of product and service offerings, I am hoping that it will bring about changes that have a more substantial impact on our business.

Another term that gained quick currency in 2021 was “NFT” or “non-fungible token.” The advent of NFTs using blockchain technology significantly increased the liquidity of digital goods, enabling the trading of a variety of such goods at high prices and sparking conversations the world over. I see 2021 not only as “Metaverse: Year One” but also as “NFTs: Year One”, given that it was a year in which NFTs were met with a great deal of enthusiasm by a rapidly expanding user base. However, we observe examples here and there of overheated trading in NFT-based digital goods with somewhat speculative overtones regardless of the observed value of the content provided This is not an ideal situation. Still, I expect to see an eventual right-sizing in digital goods deals as they become more commonplace among the general public, with the value of each available content corrected to their true estimated worth. I look for them to become as familiar as dealings in physical goods. To address these changes in our business environment, the medium-term business strategy that we unveiled in May 2020 identified AI, the cloud, and blockchain games as new domains to focus our investments. We have subsequently been aggressive in our R&D efforts and investments in those areas.

[…] We are exploring potential efforts in the cloud space from two primary perspectives: leveraging cloud technologies to distribute content and developing content that offers customers new forms of excitement enabled by the cloud’s attributes. More telecommunications infrastructure is being built, as exemplified by expanding 5G coverage. Devices are also making performance gains. As these trends continue, I believe that the content we provide will become more accessible, making it more likely that our customers will discover enjoyment as we gain new touchpoints with them. Leveraging cloud technologies is highly effective as a means of making our content and services uniformly available and as a catalyst for creating new forms of excitement that expand upon the content development capabilities for which we are known. As such, we will be making significant investments in the cloud space.

Lastly is blockchain games. Whether single-player or online games, games have traditionally involved a unidirectional flow whereby creators provide a game to the consumers who play them. By contrast, blockchain games, which have emerged from their infancy and are at this very moment entering a growth phase, are built upon the premise of a token economy and therefore hold the potential to enable self-sustaining game growth. The driver that most encourages such independent game growth is diversity, both in how people engage with interactive content like games and their motivations. Advances in token economies will likely add further momentum to this trend of diversification. I see the “play to earn” concept that has people so excited as a prime example.

I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there hasn’t been as much user-generated, game-changing content as one would expect.

However, with advances in token economies, users will be provided with explicit incentives, thereby resulting in greater consistency in their motivation and creating a real upside to their creative efforts. This will lead to more people devoting themselves to such efforts and greater possibilities of games growing in exciting ways. From having fun to earning to contributing, many motivations will inspire people to engage with games and connect. It is blockchain-based tokens that will enable this. We will allow self-sustaining game growth by designing viable token economies into our games. It is precisely this sort of ecosystem that lies at the heart of what I refer to as “decentralized gaming,” and I hope that this becomes a significant trend in gaming in the future. If we refer to the one-way relationship where game players and game providers are linked by games that are finished products as “centralized gaming” to contrast it with decentralized gaming, then incorporating decentralized games into our portfolio in addition to centralized games will be a significant strategic theme for us starting in 2022. The primary and elemental technologies to enable blockchain games already exist. There has been an increase in the societal literacy and acceptance of crypto assets in the past few years. We will keep a close eye on societal shifts in this space while listening to the many groups of users that populate it and ramp up our efforts to develop a business accordingly and potentially issue our tokens in the future.

Our lifestyles have changed, and we are learning to coexist with COVID-19. Against that backdrop, I believe that the new technologies and concepts that I have discussed and the changes they bring to our business environment will provide us with numerous opportunities to enrich people’s lives through digital entertainment, which is at the core of our business. This, at the same time, means that we are seeing the beginnings of further leaps forward for our company. We remain committed to creating, developing, and providing world-class content. We will contribute to the happiness of society and its people by offering new forms of excitement,” Matsuda wrote.

We skipped one paragraph about cloud gameplay and AI, but most of his letter was about blockchain technology and the NFTs. We noticed how he didn’t mention a single game that might receive the technology. Still, seeing how Square Enix is keeping an eye on the evolution of the technology, we can be sure they will join Ubisoft (Quartz) and Electronic Arts. The president also didn’t say how the tech can decentralize the games, including the environmental effects. He also seems to approve of the metaverse firmly.

It feels like the letter was solely made to appeal to investors, which doesn’t feel honest.

Source: PCGamer

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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