A Glaring, Infinite Death Bug In Dying Light 2 Has Been Fixed

The Dying Light 2 fix has already arrived on PCs, while PlayStation and Xbox will receive it in the coming days.

 

One of the most anticipated games of the beginning of the year, Dying Light 2, is already one of the busiest February premieres for video games. Techland made an excellent game on the table overall, which is unfortunately marred by various bugs, more or less, but unfortunately, they are pretty annoying; there are even some game stopping bugs among them. While some of these have been fixed, some major issues continue to cause headaches for gamers and developers alike.

This week, the game’s official account announced that they’d fixed one of the bugs that frustrated gamers who ran into it the most. A bug caused an infinite death cycle due to a programming error. The people responsible for the title have released a patch that fixes the problem on PC, although it will be coming to consoles soon.

And what is the specific bug? Suppose a player died within a restricted area. In that case, they could respawn in a part of the map away from the same area, which meant they didn’t have enough time to return to the mission, resulting in another character death that would repeat continuously and endlessly.

The patch, available on PC, also adds a new save feature via Save, which allows you to load a previous file from the main story. The new save files will be unlocked as you progress through the game so that you can return to them if you wish.

Dying Light 2: Stay Human is available on PC, PS4, PS5, Xbox One and Xbox Series X|S. The Switch version will also be a few months away, as Nintendo’s hybrid console will be available via cloud streaming, unlike the previous version. Until then, Techland will continue to add downloadable content to existing versions.

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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