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F1 22: A New Generation Of Cars While Eradicating The Past [VIDEO]

Electronic Arts and Codemasters don’t want us to buy the older games from the series, which will soon get this year’s adaptation.

 

But first, let’s talk about EA Sports F1 22, which features new cars. With the ground effect (that causes cars to bounce a lot, called porpoising… will it be in the game, or are we expecting too much from Codemasters…?!), the vehicles that grew in size require a somewhat different driving style to the 2017-2021 machines. They will see us driving around the tracks on bigger tyres, including the new circuit in Miami. The circuits in Melbourne, Catalunya, and Abu-Dhabi have been revised.

The press release highlights that there will be immersive and cinematic pit stops, formation laps and safety car periods. There will also be some sort of interactivity in the pit stops (we don’t know what yet, because the announcement trailer below is just half a minute of fluff with zero content, and they’re already begging us for pre-orders). Sprint races won’t be left out of F1 22, which comes with adaptive difficulty (so the AI will race us depending on our skills).

The My Team custom team building will remain (with three budget tiers: Newcomer – backmarker, Challenger – midpack, Frontrunner – leading competitor), as will the ten-season career mode. Earlier rumours have also been confirmed: the story mode, Braking Point, is out (hallelujah), but in its place comes F1 Life, which lets you unlock and drive supercars but also choose your clothing and equipment to show them off to the world, highlighting what life is like as an F1 driver. (This also sounds like an interesting addition, or should we say replacement?) The 2021 and 2022 F2 categories will be in the pack, there will finally be VR on PC after years of requests aimed at Codemasters, and we’ll also have split-screen racing. Let’s look at the PC system requirements…

 

Minimum system requirements:

  • 64-bit processor and operating system required
  • Operating system: Windows 10 x64 (1909 or later)
  • Processor: Intel Core i3-2130 or AMD FX 4300, or better
  • Memory: 8 GB RAM
  • Graphics card: Nvidia GeForce GTX 1050 Ti or AMD RX 470, or better
  • For ray tracing: Nvidia GeForce RTX 2060 or AMD Radeon RX 6700 XT, or better
  • DirectX: DX12
  • Available storage: 80 GB
  • DirectX-compatible sound card
  • Broadband Internet connection (EA online authentication, Origin software client)
  • EA account

 

Recommended system requirements:

  • 64-bit processor and operating system required
  • Operating system: Windows 10 x64 (1909 or later)
  • Processor: Intel Core i5-9600K or AMD Ryzen 5 2600X, or better
  • Memory: 16 GB RAM
  • Graphics card: Nvidia GeForce GTX 1660 Ti or AMD RX 590, or better
  • For ray tracing: Nvidia GeForce RTX 3070 or AMD Radeon RX 6800, or better
  • DirectX: DX12
  • Available storage: 80 GB
  • DirectX-compatible sound card
  • Broadband Internet connection (EA online authentication, Origin software client)
  • EA account

 

Meanwhile, the sales of F1 2016, F1 2017, and F1 2018 were quietly suspended on Steam back in March. These games are no longer available for purchase. Meanwhile, all three games still have the Denuvo DRM (which will almost certainly be there in F1 22, just to punish PC players even more), meaning that Electronic Arts is not interested in preserving the games for the future, while the games remain performance-limited (and if the servers are down, they won’t even launch due to no way to authenticate…). Congratulations.

If you pre-order the F1 22 Champions Edition by May 16, which is 80 euros instead of 60, you can play three days early, get an F1 Life starter pack (lol), F1 22 New Era content (we wonder what that is…?), new My Team icons, and 18,000 PitCoins to buy cosmetic items in the “battle pass”. F1 22 will be released on July 1 for PlayStation 5, Xbox Series, PC (Steam, Epic Games Store, Origin), PlayStation 4, and Xbox One. Those who buy the more expensive edition will get to play from June 28…

Source: Gematsu

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