If the game’s technical director is scared about playing Dead Space Remake (which he knows inside and out) like it, it’s worth considering playing it as such. Hopefully, it isn’t PR talk, given the gaming industry’s state; who knows…?
Dead Space Remake technical director David Robillard and senior producer Philippe Ducharme were interviewed by Play magazine. We quoted from it earlier, when it was said that initially, the 2023 remake is almost identical to the original 2008 Dead Space, so we’ll skip that section because we don’t want to repeat it.
So we’ll let Robillard tell us why it’s cool to experience the rethought first Isaac Clarke story at night with headphones on: “When I’m playing it at night, I can’t play it with headphones. It’s just too f__king scary. Just the amount of realism and, again, atmosphere. Not just visually, right? In how we handle sound, ambiance, effects, having systems that will try to spook you.” Artificial intelligence has been given a director of sorts, Isaac is actively voiced, we can exit the USG Nishimura to find ourselves in zero-gravity areas, extra puzzles await, plus there will be no loading screens. Once the game loads, we can go wherever we want or can from there.
But Motive (the original studio, Visceral Games, was closed down by Electronic Arts more than five years ago…) didn’t want to mess with everything just because they could because it was important to them to keep the immersion in the game: “Even when we started this project, I did several walkthroughs of the original game to make sure that I had it mapped out in my mind—and immersion was one of the strongest selling points. For us, anything we could do to enhance that immersion was an automatic yes,” Ducharme added.
Dead Space Remake is only days away from release, as it will be available to play on PlayStation 5, Xbox Series, and PC from January 27. On PC, you don’t need to install Origin on Steam (surprisingly, Electronic Arts is coming to its senses on this front).