The Japanese publisher wanted to change something in the three games in question, but this has made a feature inaccessible…
Capcom has released an update for Resident Evil 7: Biohazard, Resident Evil 2 Remake, and Resident Evil 3 Remake. This removes DX11 support from its 2017, 2019, and 2020 titles, respectively. It’s a questionable move by Capcom because, even though DirectX 12 is a newer technology, not everyone can or wants hardware (graphics card) and operating system (Windows 10, 11) capable of supporting it.
So Capcom has essentially taken out a convenience option that could have been solved by having a pop-up window when the game starts asking if you want to run the DX11 or the updated DX12 version, which is not always the more powerful in performance. Anyway, that’s their stupidity. But the Japanese publisher has made a gigantic oops: according to DSOGaming they have removed ray tracing support from the three previous Resident Evil titles!
However, let’s not forget that according to Capcom’s announcement, DX11 support was supposed to end on July 12. Someone should look at the calendar because we’re not there yet. (Of course, if you bought the game on Steam, you can download a pirated version because it’s an earlier version; in this case, it exhausts the concept of a backup copy!)
To recap: Capcom announces that it will increase the system requirements for three of its games (because DX12 requires a beefier PC), but in the meantime, they’ve broken something so that we can say goodbye to ray tracing for the time being. Capcom will undoubtedly fix this as soon as possible, but it’s a clumsy story. The Japanese company should consider testing patches, which will only damage its reputation.
And in Resident Evil 4 Remake, they put pay-to-win microtransactions to tune weapons. After the release and the reviews. Insolence.
Source: DSOG
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