Cyberpunk 2077: Phantom Liberty Performance Varies Per Console [VIDEO]

In the base game, however, Digital Foundry’s test clearly shows which console is best for CD Projekt RED’s (CDPR) game.


The site has summarised in a fifteen-minute video how the Phantom Liberty add-on (the only one the Polish studio has planned for the game), which was released alongside the 2.0 update, runs on the current-gen consoles, as it was not released for PlayStation 4 and Xbox One. Perhaps it’s for the better because the base game was also running poorly when the first-person Night City adventure was released for the 2013 consoles in late 2020.

On PlayStation 5 and Xbox Series X, CDPR’s game offers two graphics modes (Performance and Ray Tracing). On both consoles, the resolution goes down from 4K upscaled to 1800p in Performance mode. The native resolution on PlayStation 5 is between 1008p and 1440p, and on Xbox Series X, it ranges from 1152p to 1440p. On Ray Tracing mode, the game runs natively at 1440p, upscaled to 4K, while the frame rate is 30 FPS. On the Xbox Series S, Performance mode drops below 720p (the native resolution is between 648p and 900p, scaled up to 1080p), and the frame rate drops to around 40 instead of 60, so you may not get a good experience on the smaller new Xbox.

In the case of Phantom Liberty and Dogtown, the PlayStation 5 and Xbox Series X Performance modes stumble, with 50-55 FPS. The Xbox Series S Ray Tracing mode is more stable, with a primarily stable 30 FPS, but it also tends to drop a frame or two every second. With the 2.0 update, the PlayStation 5 has an excellent advantage in the base game, as it can maintain 60 frames per second in Performance mode, while 45-50 FPS is not uncommon on Xbox Series X.

Still, things are much better than when the base game started: there’s no glaringly poor performance.

Source: WCCFTech

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