The Polish studio behind The Witcher trilogy and Cyberpunk 2077 has essentially given a veiled critique of Capcom, which has made a very money-hungry move with Dragon’s Dogma 2.
CD Projekt RED (CDPR) CFO Piotr Niebulowicz spoke to the Polish publication StockWatch.pl. According to Niebulowicz, the studio sees no place for microtransactions in single-player games, but does not rule out the possibility of introducing them in their multiplayer projects. And where does Capcom fit in? Dragon’s Dogma 2 (which is also playable solo) has items you can buy to customize your character (!) or use fast travel, for example.
For this reason, Dragon’s Dogma 2 received good reviews from the press before its release, but only 40% of the first 10,000 reviews on Steam were positive, and this has now risen to 57% in the 48,000 reviews that have been published. So the reception hasn’t been very positive (and the game has been criticized mainly for its microtransactions), and Capcom has responded by apologizing for the inconvenience. It received a lot of messages from the community, and about the microtransactions, it said that you can get the items you can buy in the game by playing it.
CDPR’s attitude is a good one, but of course it also requires the Polish company to keep its word, because if the sequel to Cyberpunk 2077 (currently being worked on by 47 people in the company’s Boston studio) is eventually released and in-game items can be bought for money, the studio would be spitting in its own eye. On the other hand, if a standalone multiplayer Cyberpunk 2077 game had been made (which was canceled when the studio realized its approach was not the best) and used such a thing, it would not be criticized.
So CDPR doesn’t really want to follow the example of Dragon’s Dogma 2, and rightly so.
Source: VGC, StockWatch.pl
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