No Rest for the Wicked: Lower System Requirements!

The first update to the early access action RPG from Moon Studios (Ori) has lowered the game’s system requirements a bit, which is a rare change these days.

 

If you want to play No Rest for the Wicked at 1080p resolution and 30 FPS, you’ll need an Intel Core i5-8400 or AMD Ryzen 5 2600 processor, 16GB of RAM, and an Nvidia GeForce GTX 970 or AMD Radeon RX Vega 56 graphics card. If you want to play at 1080p at 60 fps on quality settings, you’ll need an Intel Core i7-11700K or AMD Ryzen 7 5800X processor, still 16 gigs of RAM, and an Nvidia GeForce RTX 2060 or AMD Radeon RX 5600 XT graphics card.

The first patch tweaks the Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro cinematics, tweaks the Mountain Pass Gate area, and significantly tweaks content loading and unloading to reduce dropped frames and improve baseline performance when traversing environments. Developers improved the performance of Ice and Frost enchants and combat effects, and optimized enemies to instantiate faster across the board. They improved GPU visibility culling and general handling of off-screen content, optimized micro-physical objects throughout the game, and made various cumulative improvements to baseline CPU performance.

They fixed several cases where internal errors were firing rapidly and constantly, leading to potential performance degradation, added preloading for frequently used objects to further reduce performance drops during gameplay, and introduced additional timeslicing systems for streaming performance improvements. There’s optimization of the pooling system to further reduce performance spikes, they’ve optimized huge amounts of meshes and textures, numerous visual effects, pre-placed and dynamic enemy ragdolls, and character rendering across the board. Rendering performance optimizations were made for better GPU performance across the board, and they cleaned up and archived duplicate content to reduce memory usage, as well as cleaned up legacy content in all areas of the game to reduce memory usage.

Due to the lack of scaling technologies (Nvidia DLSS, AMD FSR), they are not yet in the game, but will be added over time.

Source: WCCFTech, Moon Studios

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