Will Mafia: The Old Country Be Open World? The Devs Set the Record Straight!

Hangar 13 confirms once again: don’t expect a sandbox in this game—it’s all about telling a focused, cinematic story

 

Mafia: The Old Country is officially launching on August 8, 2025, priced at €49.99 for its Standard Edition. Players across PC, PlayStation, and Xbox platforms are already lining up to pre-order this immersive journey, which puts Enzo Favara at the center of a new origin story for organized crime in Italy. But Hangar 13 wants to make one thing crystal clear: this will not be an open-world game.

The studio has released a new trailer that teases some intense moments and characters from the game, showcasing horses, vintage cars, and the trademark action the Mafia series is known for. They’ve also updated the game’s official website, where the FAQ section once again confirms: players will experience a linear, narrative-driven adventure—no roaming sandbox here.

While Hangar 13 hasn’t revealed too many specifics, they’re adamant about their direction: “Mafia: The Old Country is a linear, story-first experience.” This represents a clear break from previous installments that experimented with open-world mechanics—something many fans criticized for lacking depth or meaningful content. With this new title, the developers are aiming to deliver a tighter, more engaging narrative without distractions.

 

This isn’t the first time Hangar 13 has addressed this. Back in late 2024, game director Alex Cox explained their creative approach: “In many ways, this game is closest to Mafia 1 and 2. We know fans appreciate strong, linear storytelling, so we made a deliberate choice to double down on that. Everything we’re doing with The Old Country revolves around telling a specific, compelling story—we knew exactly what narrative we wanted to share, and built the entire experience around it.”

Source: 3djuegos

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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