Dune: Awakening may have great Steam reviews and a growing player base, but its endgame PvP segment has come under fire. Funcom is promising significant changes, especially for air combat and respawn systems in the deep desert, after listening to community feedback.
Despite a successful launch, Dune: Awakening faces some stubborn problems in its endgame, which revolves around PvP in the deep desert. This vast, inhospitable area offers valuable resources like spice and titanium, but players complain that aerial combat in ornithopters dominates everything, rendering many hours of character progression almost useless. Instead of ground battles with swords and shields, most fights are reduced to missile duels in the sky.
There’s also a bizarre “Goomba stomp” meta: airborne players can simply crash their vehicles into those on the ground, killing them instantly without worrying about collision damage. This Mario-style approach is widely viewed as unfair, as discussed on Reddit.
On the ground, respawn timing presents another major issue: defeated players reappear in about 12 seconds, often right where they died, making it nearly impossible to advance. As players have pointed out, it resembles the Last Oasis PvP meta, where the biggest group wins simply by numbers, while smaller teams either give up or lack the equipment to compete.
Creative director Joel Bylos addressed the complaints directly, saying: “We’re working on a lot of changes and improvements—please be patient while we implement them.”
Funcom is clearly determined to show that Dune: Awakening will be a long-lived, evolving MMO that listens to its players.
Source: PCGamer
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