A New Era for PlayStation: Expect Just One Big Story-Driven Exclusive a Year—The Rest Will Be Live Service!

You won’t see many more single-player exclusives on PS5. Sony is planning “at least one flagship game per year.” “For single-player games, we focus on releasing at least one flagship title per year, at the right time and with the level of quality that players expect from PlayStation Studios.”

 

It’s been nearly five years since the launch of the PlayStation 5, a console that aimed to set a new standard for Sony exclusives and showcase true next-gen power. Since then, Sony’s push for games-as-a-service has mostly failed, with key PlayStation Studios teams impacted along the way. If you’ve noticed the lack of single-player PS5 exclusives, get used to it—things aren’t changing anytime soon.

PlayStation Studios CEO Hermen Hulst (via The Gamer) confirmed that from 2025, Sony will only release one flagship single-player exclusive per year. “For single-player games, we’re focused on releasing at least one flagship title per year, at the right time and with the level of quality that players expect from PlayStation Studios.” The next exclusive up? Death Stranding 2 is just around the corner.

After that, Ghost of Yotei arrives on October 2, 2025. The PlayStation calendar is otherwise loaded with live service projects—Marathon and Fairgame$ both hit in 2026. On the single-player front, Insomniac Games is quietly working on Marvel’s Wolverine, and Naughty Dog is splitting time between Intergalactic: The Heretic Prophet and another secret game with 150 devs in California.

 

This is how PlayStation Studios is structured:

 

None of these will land in 2025, and it’s entirely possible they won’t show up next year either. Saros, from the Returnal team, is slated for 2026. Sony’s studio lineup divides projects into live service, single-player, multi-genre, support teams, and partners like Arrowhead (Helldivers 2).

Many gamers are frustrated that four studios are dedicated to live service games—with up to six more potentially shifting in that direction. Both Bluepoint Games and Bend Studio recently canceled their own service titles after sinking years and piles of money into projects that never saw release—think Days Gone and the Demon’s Souls remake devs.

Naughty Dog tried the same, canceling The Last of Us Online because it would’ve meant abandoning the studio’s DNA: high-quality, story-driven games. At least they kept fans busy with The Last of Us: Part 1 (Remake) and The Last of Us: Part 2 – Remastered, paired with the hit TV series.

Other teams—like Team Asobi (Astro Bot, 2024 GOTY), Bend Studio, and Bluepoint Games—have their next moves totally under wraps. Santa Monica Studio, arguably Sony’s best, is working on two titles: a new God of War and a top-secret sci-fi IP. Rumors swirl about Kratos’ return, but don’t believe everything you read on social media.

As for live service, Sony is doubling down—even after axing over seven games. Marathon and Fairgame$ are next up in 2026, and Guerrilla Games is rumored to be building a Horizon MMO before Aloy’s third main adventure. Polyphony Digital is reportedly working on a new Gran Turismo that’s years away, and Sony San Diego has another MLB The Show on deck.

There’s also the new Dark Outlaw Games, founded by a Call of Duty Zombies veteran, who are almost certainly making an FPS. Meanwhile, Media Molecule is in limbo post-Dreams. One thing’s for sure: PlayStation has plenty of games in development, so patience is a must for fans.

Source: 3djuegos

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