Just over a month before release, Rebel Wolves has confirmed that The Blood of Dawnwalker will not use the Denuvo anti-tamper system. The studio also discussed its open-world design, the absence of minigames, and its post-launch plans.
Finally, a little over a year after its official announcement, only 45 days remain until the release of The Blood of Dawnwalker, Rebel Wolves’ first game since the developers’ time at CD Projekt RED. With most aspects of the game already decided and director Konrad Tomaszkiewicz delighted by the positive feedback from media outlets that played a preview build, the Polish studio used a community Q&A session to address several common questions, including the presence of Denuvo and its approach to the open world.
The team hosted the Q&A on Instagram, where the Polish developers gave an unequivocal answer to one of the most frequently asked questions since the game’s official reveal: will there be minigames? Although most of the team members came from a studio that never hesitated to include small but significant playable additions such as GWENT in The Witcher 3, the same will not apply to The Blood of Dawnwalker. They confirmed that while CD Projekt RED’s card game will return in Songs of the Past, the third DLC for that RPG, their open-world vampire game will not feature any minigames.
Rebel Wolves Discusses The Blood of Dawnwalker’s Open World and Denuvo
This striking decision has allowed the studio to focus on world exploration. Rebel Wolves confirmed that the world will not be mere decoration or a simple backdrop: players will be able to discover hidden treasures, monster lairs, ancient ruins containing secrets about the world or its characters, and bandit camps that can be cleared simply for the pleasure of fighting enemies or liberating an area. Other secrets will also be scattered across the map. Although the Polish studio offered no further details about these activities, its goal is to reward players who stray from the main path.
Another topic of discussion concerned one of the most controversial elements of PC gaming in recent years: Denuvo. When asked directly about the well-known anti-piracy system, Rebel Wolves simply answered “no,” aligning itself with one of the philosophies that CD Projekt RED instilled in its employees: not harming players who trust a project and spend money on it in an attempt to stop those who resort to piracy.
These new details complement other information announced by the studio in recent weeks. Rebel Wolves had already revealed that the game will include multiple epilogues and that players’ decisions will have repercussions in the planned sequels. The studio also intends to expand the experience after launch with several smaller, free downloadable content packs, none of which currently appear to have a major narrative component.
Source: 3DJuegos



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