DOOM: Focusing on the action, not on the story

id Software created a cult game with DOOM in the nineties. Two decades later, they are going back to the basics in more ways than one.

Martin Stratton, DOOM‘s Executive Producer, talked to Game Informer about the upcoming reboot. He says, „If you come into DOOM to have amazing combat, then I think people are going to enjoy themselves. […] The difficulty which has been ratcheted up since you’ve played. We’ve dialed up the difficulty, and we’ve seen as people played it that they wanted this. […] It’s super fun when you’re diving into these arenas and that’s challenging, you may get your ass kicked but come later with a different strategy. That’s what DOOM is about. It’s not about canned set pieces, cinematic sequences… the roller coaster is about the action and the combat and it’s a blast.”

The marine will have no name. The story was simply not the primary focus in the development. This is the same approach that John Carmack had. He also didn’t care much about the storyline of his game. As he said, „Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.” We agree with him. DOOM will launch this spring on PS4/X1/PC with the brand new id Tech 6 engine.

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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