The publisher isn’t in a good situation at the moment.
Previously, we wrote about how Bethesda made No Matter Studios, consisting of three men, to rename their game, which is now called Praey For The Gods. Pete Hines, one of the vice presidents of Bethesda, responded to a few people on Twitter. For example, he said „We didn’t have much of a choice. If we don’t oppose the mark, we risk losing our Prey trademark. We don’t have a choice,” as well as „It’s how trademark law works. You protect your mark or lose it.” (The two game’s name isn’t even fully same, so it sounds somewhat stupid.)
Hines also revealed that No Matter Studios „didn’t listen to anything we said before now, including their trademark lawyer(s) that filed for the trademark,” and that Bethesda contacted them two years ago, even before their Kickstarter, in November 2015. He also revealed that even they had to rename a few games and their DLCs.
@baracuda_dk We really didn’t have much of a choice. If we don’t oppose the mark, we risk losing our Prey trademark. We don’t really have a choice.
— Pete Hines (@DCDeacon) May 3, 2017
@TallulahSoie Cool has nothing to do with it. Its how trademark law works. You protect your mark or lose it. You don’t really have a choice.
— Pete Hines (@DCDeacon) May 3, 2017
@TallulahSoie because they didn’t listen to anything we said before now, including their own trademark lawyer(s) that filed for the trademark.
— Pete Hines (@DCDeacon) May 4, 2017
@The_Erebus we first reached out to them about this two years ago. we’ve made plenty of effort
— Pete Hines (@DCDeacon) May 4, 2017
@RojenGaming @SM_Jericho @VaultOfDaedalus No it’s not. We reached out in Nov 2015. We tried talking to them. Well before their KS.
— Pete Hines (@DCDeacon) May 4, 2017
@RojenGaming @SM_Jericho @VaultOfDaedalus And they could have used a name that didn’t infringe on our mark like we have 1000 times when we came up w something another company ‘marked
— Pete Hines (@DCDeacon) May 4, 2017