“I love Oblivion, but I feel my team’s pain.” Bethesda’s surprise remaster didn’t just resurrect a classic RPG — it also steamrolled over this week’s indie game releases. While Raw Fury has no beef with Virtuos or Bethesda, the publisher is frustrated that games like Post Trauma and Clair Obscur are getting sidelined.
Although the rumors had been swirling for a while, the sudden release of The Elder Scrolls IV: Oblivion Remastered still blindsided many gamers and developers — especially those who didn’t take the leaks seriously. The remaster dropped out of nowhere the same day it was announced, and among those caught off guard was indie publisher Raw Fury. Known for its recent psychological horror game Post Trauma, the company isn’t upset about the RPG’s comeback, but warns that stealth drops like this hurt smaller studios competing for attention and visibility.
Jónas Antonsson, founder and CEO of Raw Fury, expressed both admiration for Oblivion and serious concern for what such surprise launches mean for indie games. “I love Oblivion and I’m glad it’s getting revived, but these sudden drops from major players are a nightmare for indie teams. Our games get buried.” Posting on social media, he emphasized that smaller studios rely on tightly timed campaigns to avoid being overshadowed. They can’t match the marketing firepower of triple-A studios, so timing is everything.
According to Antonsson, the biggest issue is that when a massive title like Oblivion Remastered drops with no warning, publishers like Raw Fury have zero time to respond or adapt. Leaks may have hinted at it, but the formal release was still a shock. That shock has hurt visibility for titles like Post Trauma, which Spanish studio Red Soul Games spent years developing — only for it to get drowned out within hours of its launch.
Clair Obscur Also Gets Pulled Into the Oblivion Storm
Post Trauma isn’t the only indie casualty. Tactical RPG Clair Obscur: Expedition 33, recently published by Kepler Interactive, also got swept up in the chaos. The devs tried to laugh it off, comparing the situation to the infamous movie clash: “It’s like Barbenheimer,” they joked on social media. But despite the humor, there’s a shared frustration among indie studios — they’re feeling overlooked and powerless when triple-A shadow drops suddenly dominate headlines.
Antonsson closed his message with a heartfelt note of solidarity: “We love the game that launched, but our hearts go out to our team — and especially to the developer who poured years of passion into this project. They deserve their moment.”
Source: 3djuegos
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