The French team has revamped Assassin’s Creed during its sabbatical.
The game will be a serious action-RPG with a loot system and several other traits of the genre, which means Ubisoft had to concentrate on the side quests, too. Ashraf Ismail, the game’s director, told the following to GameReactor:
„We’re about a thousand years before the first Assassin’s Creed. For sure, we play with that, and we wanted not only to create a big world but also to make sure that the world is constantly fulfilling your needs, constantly rewarding your discovery. We want people that go off the beaten path to be rewarded by discovery, meaning, and so we fill the world with this kind of stuff. We have a lot of surprises in there, a lot of it is optional content, we put a lot of effort into having high quality optional content. The idea that ancient Egypt is mysterious, that it invokes this awe feeling, we wanted to feel that in the game. So, we’ve gone overboard into making sure that there’s a lot of optional content that will constantly surprise the player, show quality, show a narrative value, show the meaning of why this is the place the Brotherhood came to be. We play with that; I want people to be lost in this world and to be in awe of the majesty of ancient Egypt.”
The proof is in the pudding. Assassin’s Creed: Origins is out on October 27 on PlayStation 4, Xbox One, and PC.
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