Bungie keeps a large part of the game secret.
The game’s director, Luke Smith, said the following on the latest Namek vs. Saiyan podcast: „The beta is an extremely small slice, intentionally so. We’re keeping a whole bunch of the game secret. We disabled progression which is a huge part of Destiny 2, we’re not showing any of our open world, we’re focusing on one map of our competitive playlist. We very intentionally have made the beta focus on the technical diligence with a very small slice of content so that players can be surprised and delighted in September. This was influenced in some ways by the original Destiny beta but also influenced by our experience with The Taken King. We had a whole bunch of content we never told players about; we just let them experience it. We didn’t come out and make big statements, we instead focused on getting the game in the players’ hands, and I think that strategy paid out. That’s important to me because of much of Destiny 2 – like the first one – is about being part of the community. And discovering this game together, I think they’re going to have an amazing experience.”
Meanwhile, Bungie did end up showing part of the open world via IGN First. Adventures will act as side quests, Public Events will be the evolution of Patrols of the first game, and the Lost Sectors will be hidden dungeons with a boss fight and some loot.
Destiny 2 is out on September 6 on PlayStation 4 and Xbox One, followed by a PC release on October 24.