God Of War: About The Axe And The Camera

Cory Barlog was interviewed by a somewhat surprising publication.

This site isn’t mostly about gaming, but the Daily Star (!) interviewed the director regardless. He said the following:

„The camera has been a very contentious subject for so long. I don’t think we would have made it if it had been gradual. I had to kind of rip the band aid off and said this is what I want and just deal with the months and months of fighting with the team. Finally, the lead combat designer Jason McDonald, who was a fan of having the camera much further back said ‘all right go away, leave me alone for a couple of days I am going to try something, I’ll some tests, and I’ll come back to you.’

So, we come back after the weekend, and he goes, ‘all right, well first of all you are going to laugh because what I chose is very different to what I think you are expecting me to choose’ and then he explained he had something quite cool that was even closer than what I was even asking for and I was just like “WINNER!” Then when Jason started talking about it and talking about how nobody was doing it like this, and he had a bunch of ideas of how we were going to be able to make it work, it was an exciting challenge.”

He also talked about the axe that Kratos wields: „It was intentional, right from the beginning. There’s a lot of history, a lot which we haven’t told everybody and will be told throughout the game. It is more than just a weapon; it is absolutely a piece of history that connects directly to them and connects to the rest of the world as well. It’s definitely important.”

God of War is out in early 2018, exclusively on PlayStation 4.

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