Horizon: Zero Dawn: New Weapons And Skills In The DLC

Despite only one expansion being developed for Horizon: Zero Dawn, Guerrilla Games confirmed that it’s not going to be an easy, two-hour deal to complete…

The UK Official PlayStation Magazine interviewed the developers, and WCCFTech has taken a few quotes. Lead writer, Ben McCaw, talked about the new region in The Frozen Wilds (if it will be called as such, as there is a trademark argument happening at the moment – we wrote about it last weekend).

„What we see in the DLC is a border zone between the Carja and the Banuk, it’s a disputed territory, it’s a very dangerous territory. It’s also primarily inhabited by the Banuk, so there’s been a lot of back and forth and warfare between the Carja and the Banuk, who have kind of settled into this area. With writing The Frozen Wilds, we wanted to do all the things that the main game did. So we wanted to provide a new area, a new culture, but we also wanted to give Aloy relationships to delve into and ultimately a storyline that does what a lot of other quests in the game do.”

The Frozen Wilds can be set between the middle and the end of the game difficulty-wise, according to David Ford, the lead quest designer. He added: „We focused on some quality of life improvements in the new skills and also added a little bit of pizzazz. There are some cool new skills that add some new combat dimensions and some new ways to interact with machines. We have both upgraded versions of weapons you’ve seen in the past, and we’ve some brand new weapons which explore some different ways of fighting. We’ve been experimenting with some tweaks on the game’s systems, and we think they’re a lot of fun to play with.”

Horizon: Zero Dawn’s The Frozen Wilds expansion, which will raise the level cap from 50 to 60, will launch on November 7 for 20 bucks (or for 15 for PlayStation Plus subscribers), followed by the game’s Complete Edition re-release physically and digitally a month after, exclusively on PlayStation 4.

Source: WCCFTech

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