„Multiple Diablo projects are in development,” the team repeats…
Yesterday, we already talked about how the mobile MMOARPG Diablo Immortal isn’t taken kindly by the Internet (the YouTube announcement video has over 2 million views, but only 11945 likes and 327462 dislikes – do we need to say more?), so no wonder that Allen Adhem (executive producer, Blizzard co-founder) and Dan Eggren (production director) keep defending themselves in the interview with Polygon…
“We have said that we have multiple Diablo teams working on multiple Diablo projects and that remains true, even after releasing [Diablo 3 for Nintendo] Switch and announcing Diablo: Immortal,” Adham said. “We still have multiple Diablo teams working on multiple unannounced Diablo projects. Diablo is a tentpole franchise for us. And it always will be. We love it. We hope our fans understand what we’re saying when we say that,” Adham said. (It feels like a defensive comment, and he indeed repeated the first sentence!)
„The world is evolving both geographically and demographically,” he said. “Younger folks now, many of them, mobile is their primary gaming device. And then around the world in many regions, it’s their primary gaming device, and so it’s always been our aspiration [to bring games to them],” Adham added. PR-talk…
Blizzard thinks that we’ll get to like Diablo Immortal after we tried it: „We feel that playing is believing, and we value our fans. We feel that they’re passionate about the franchise … and they put their heart into it just as we put our heart into it. And we hope that as they get opportunities to see people play, see more of the gameplay, they’ll see that passion that’s in this game… What we see is anybody who holds it and plays it feels great about it,” Adham says.
However, the iOS/Android game doesn’t seem to have a good future in front of it with such a negative first impression…
Source: DualShockers
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