This comment was said by Jehanne Rousseau, who is the CEO of a French developer team called Spiders (Of Orcs and Men, Mars: War Logs, Bound by Flame, The Technomancer, they are now working on GreedFall), adding that not a lot of people remained in the genre.
„We’re 35 in our team, with 40 at the moment working on the game. We are developing this because we love the type of game. There aren’t that many studios doing this type of games today. I mean, even BioWare have stopped doing it and I’m very sad because it’s what I like to play the most. GreedFall is a passion project. I love playing RPGs. I think that’s it, we’re always trying to make generous games. There are probably some mistakes but we want to give as much as we can to our players. We want to allow them to experience a new universe, new stories, to craft their equipment, to switch weapons and to fight some strange and weird creatures and not only the usual giant spiders and giant rats [laughs]. You know, bring something new and fresh,” Rousseau told WCCFTech.
Indeed: BioWare didn’t make Mass Effect: Andromeda what the fans wanted it to be (although it was made by a B-team), and Anthem is not really an RPG, now is it? They are now working on Dragon Age 4, whose development has been restarted (we previously wrote about it, its development was pushed back because of Anthem’s crunch development…). So there is a fly in the soup… and we wonder if the quality of the soup is still there if you get the hint…
GreedFall, which is going to be published by Focus Home Interactive, will have an emphasis on how the game’s world will be reactive to the player’s actions. The action-RPG will launch later this year on PlayStation 4, Xbox One, and PC.