The Japanese company thinks that the RE Engine, which was first used in-depth in Resident Evil 7: Biohazard, will be even better on the next PlayStation and Xbox consoles.
RE Engine was used in three games so far – aside from the aforementioned Resident Evil 7, Resident Evil 2 Remake and Devil May Cry 5 used this technology this year, and they both seemed to have stellar performance. „The games we developed using the RE Engine during this current hardware generation have received critical acclaim, and from the early stages of building this engine, we kept the ability to augment it for next-generation development in mind. As such, we view the RE Engine as one of our strengths that will contribute to next-generation game creation,” Capcom says. Hopeful? Yes. But for a good reason: the three games ran nicely, but we’d like to see how the RE Engine would fare on the Nintendo Switch (and without the cloud, as RE7 tried it…)!
What could Capcom use the RE Engine for? Well, we previously discussed rumours about a Resident Evil 3 Remake (which might NOT be in-house developed by Capcom!), or how about Dragon’s Dogma 2, which Hideaki Itsuno, the director of Devil May Cry 5, has mentioned before? There’s also the potential of Resident Evil 8, which was also discussed on our site before – that game is definitely going to be a next-gen title.
The Japanese company is holding itself back for the current business year, as – aside from the Monster Hunter: World expansion – they don’t seem to plan on launching major titles until March 2020, which is why we could say – albeit with a bit of fear – that they are concentrating on the next console generation. And with the RE Engine, the next PlayStation (PlayStation 5?) and Xbox (Xbox Anaconda?) might get memorable games.