DICE Will Not Give Up On Battlefield V [VIDEO]

Battlefield V‘s rugged start is treated as a motivation.

Battlefield V, which is set in World War II, wasn’t considered highly positively when it launched (especially how even the first trailer was unrealistic), so the live service approach (expand the game over time with new maps, weapons, nations, etc.) did not pay off via short term for Electronic Arts.

„I think it’s been now sort of trying to rebuild that trust; start on your back foot and try to push forward. [EA Play] was I guess the first big step in moving in a positive direction. I think we’ve done the best we can to try and win back as much of the community and giving them the features that they want. They love the ‘Battlefield’ sandbox. They love the opportunities to feel smart, to feel that they can do things differently. In Battlefield 1, the guy riding the horse with a flamethrower, and in Battlefield 4, the guy jumping out of a jet into another jet. That kind of stuff. I think we started to get back towards that. Just look at some of the things that you’ve seen guys do with a tractor in Firestorm [Battlefield V’s battle royale mode]. We see players do things with the things that we create that we didn’t expect to see. And I think that’s something we pushed really hard for — create the atmosphere of fun,” Ryan McArthur, Battlefield V‘s live service producer said.

Electronic Arts revealed Battlefield V‘s fourth chapter last week, which will contain four new maps from the Mediterranean front, but there will also be elite characters, weapons, and skins, too. The level cap is pushed from 50 to 500, and at every fiftieth level, the players will get a new dog tag. Later, in the fifth chapter, we’re likely going to see the Pacific theatre of World War II (as there is a Japanese Empire flag in the video below), plus Battlefield 3’s Operation Underground map is coming to Battlefield V in October.

So DICE and Electronic Arts don’t give up – they want to follow Rainbow Six: Siege’s example by providing a lot of support and new content over time after a weak launch.

Source: Variety

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