REVIEW – After the success of Crash Bandicoot: N. Sane Trilogy, Activision recovers another of the great sagas of PlayStation with a powerful visual remake that works great on PC and Switch. In Spyro’s analysis: Reignited Trilogy we talk about its fun action, graphic appearance and technical performance.
It is often said that the years do not go in vain for anyone, but it has merited that twenty years after the original release the classic Spyro the Dragon remains such an enjoyable video game. Obviously, the graphics are what they are, more considering that it is from the time when 3D gained prominence, but … what if you eliminate the root problem? That is the reason for Spyro Reignited Trilogy, a spectacular visual remake that adapts to the new times the legendary PlayStation series without changing a bit of its original essence.
Those little detailed polygons can now go perfectly through a movie, while the number of animations that give life to Spyro does not hinder or vary the same playability of the late nineties. It is difficult not to be surprised by the amount of detail, however, of the environment. From the burnt grass that leaves the protagonist’s breath of fire to the quality of each of the stages, its vivid colours and, above all, the detail of its characters. Each and every one of the dragons we have to rescue is unique and with a level of detail that is sad to not even see them more on the screen. The same goes for enemies. Their expressions and movements can start a smile and it’s nice to see them hide in stores, parade Napoleonically, with uniform and everything, bump into walls or against themselves while you appreciate the careful work that has been put into their representation. It is an impeccable job, so it is a reason for joy that Spyro Reignited Trilogy is now released on PC and Nintendo Switch.
Each and every one of the dragons that we have to rescue are unique and with a level of detail that is sad to even see them no more on the screen. The same goes for enemies. Their expressions and movements can start a smile and it’s nice to see them hide in stores, parade Napoleonically, with uniform and everything, bump into walls or against themselves while you appreciate the careful work that has been put into their representation. Even the patterns of movements and attacks are now more colorful and make it clearer to the player how to act. I don’t know how to highlight enough the great work done in giving life to the whole world of Spyro, except to urge any player to see the detail of any level or enemy in a comparison between Spyro Reignited Trilogy and the original to discover the hard work printed in the work.
Spyro’s adventure begins …
Spyro has never seemed like a difficult game, neither to me nor to anyone, probably, because its genre, halfway between the action and the platforms can lead you to a mistake. But that does not mean that discovering all its secrets is easy. Surprise, as perhaps he did not do in his time, to meet some enemies that except for very few occasions do not try to put you in any trouble, and you can see that character that sought above all to dazzle yourself twenty years ago . But even so, it is still as much or more interesting to discover all its corners and find all the dragons, spheres or eggs of each level with some truly hidden in the mapping. There is a special charm in this level structure that invites us to explore each of its corners and that still can continue to hide many treasures to discover.
Spyro the Dragon is the most classic, and is probably the one that pulls nostalgia the most for those who only played one of them at the time. This nostalgic mood also invites us to forget that it is the simplest of the three, particularly for its repetitive structure, which is made up of several worlds with levels to explore in a fairly simple approach, which urges us to look for all the objects on the stage. However, there is a strange pleasure in cleaning each area until the desired 100%that only great games know how to dominate and not reduce it to simple collectibles. At first it is as simple as exploring the level, but it does not take long to discover that many treasures are not in plain sight, while egg thieves try to hide more and more, so you have to watch out for their mocking laughter to detect them. What to say about the flight phases, which add variety and are greatly enjoyed with the challenge of cleaning all the elements in a single stroke, and in each game, they become increasingly intricate.
The original is and always will be a charming game that perhaps would not have endured the type in this trilogy if its following parts retained an identical structure. But both Spyro 2: In search of talismans and Spyro The Year of the Dragon are two great sequels that curl the curl to add just what the first lacks. Treasures cease to be pure collectibles and have an end, unlocking skills and other elements through a character that will require a succulent number of gems. These skills, in addition, are mandatory to advance and access areas of the map that you could not before, deepening the basic structure of the game and promoting a justified backtracking, to get all the juice at each level. The mini-games, puzzles and challenges are enriching the experience even more and its duration is correct. In total, more than twenty hours for the three games that, played often, can lead to fatigue, but that well dosed feedback.
There is not much more in the work than what is seen and caught by itself. This is a visual remake because Activision and Toys for Bob saw that there was little to add and it was better to respect the product as it was with the graphic enhancement. Of course, there are small tweaks both in the control scheme and in the options that make the experience more comfortable for modern times. In addition, some extra challenges have been added , by way of internal achievements, for those who seek to delve deeper into their intricate jumps and hiding places, but the game focuses on how pleasant it was to always control Spyro’s planning, that slight float in the second and third part, while we attack with our dragon breath and ram with horns.
The camera is undoubtedly the weak point. It has a particular hobby of automatically focusing on the charge that has sometimes taken me out of my boxes. But although the game offers some camera option, it refuses to offer adjustments that we can retouch. Surprising, in fact, how sparse it is in terms of playable and visual options. Removing the great possibility of alternating between the original or remixed soundtrack, it would not have been any extra technical option, since turning the camera produces a somewhat awkward blur effect and at times there are dips in the rate of frames that blur the job put in the remake. Nor does it help that a collection as nostalgic and prone to collecting as this Reignited Trilogy is not completely included in the physical disk and require a download. It happened on Xbox One and PS4, and it happens now on Nintendo Switch. It is something that does not influence my assessment, because it depends more on company policies than on the quality of the game itself, but it is worth knowing.
Focusing attention on the particularities of the two new versions, it is important to review how good the game looks on both PC and Nintendo Switch. In compatible highlights the color of the graphics and the fluidity with which everything moves, since there is no limit of 30fps found in the console version. Spyro on Switch, on the other hand, also looks really good both on the TV and in portable mode, with the only drawback of loading timeswhich in some moments can be desperately long. Of course, nothing changes how great it is to have such a saga in the palm of your hands. So whether you’re a veteran or a newcomer to the Spyro universe, these visual remakes allow you to relive three of the great action adventures and platforms of the 1990s.
Some of the first three-dimensional games may have difficult-to-solve control problems by current standards, or even quite poor frame rates, but in the case of Spyro, all I needed was a graphic remodeling to show that some styles didn’t They age I don’t know why he missed me. At the end of the day, we are talking about an Insomniac that already by then shone as it continues to do now. How good and important it is to rediscover the past.
Spyro Reignited Trilogy is a fantastic visual remake also on PC and Nintendo Switch, which brings back and intact the playability of the Spyro classics, retouching its visual pillars until reaching the fantastic level of an animated movie. Three games that complement each other, adding more and more depth to the base idea. It is not without problems, of course, like those produced by the camera.
+ A visual remake that impresses, in scenarios, models and details
+ The three games go deeper in mechanics, structure and mini-games
+ Some additions that make it more comfortable for modern times
– Some camera problems that are hard to get used to
– Somewhat high charging times on Nintendo Switchs
– Some minor control problems
Developer: Toys for Bob, Iron Galaxy Studios
Release date: September 3, 201