The Next-Gen Xbox Will Have Dedicated Ray Tracing Hardware

The next-gen Xbox, which is currently known as Xbox Project Scarlett, has been hinted by The Coalition, the makers of Gears 5 (which we have reviewed), to have something special.

We’ve heard a few things about the next-gen Xbox and PlayStation, and we also know that ray tracing is going to be a big thing for both consoles, due to launch in late 2020. This technology is already available on PC via NVidia’s GeForce RTX 2XXX GPUs. Regarding consoles, we don’t know how Sony and Microsoft will implement the technology yet, but Colin Penty, The Coalition’s technical art director, revealed something big to GameSpot: „We don’t have anything to announce right now in terms of Gears [of War] with the new hardware–but I’m definitely super excited about what the new hardware could do. Having dedicated ray-tracing cores is huge.”

With the PlayStation (PlayStation 5?) we haven’t heard anything from developers yet, but rumours say that Sony will follow Microsoft’s ideas once again, so they might use the same solution. Also, remember what Phil Spencer, the head of Xbox said previously: „I think the area that we want to focus on the next generation is frame rate and playability of the games. This generation, we’ve focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation.” He said this a month ago – so the frame rate will not be impacted by ray tracing, as it will have dedicated hardware to make it possible in the next-gen Xbox to not tank the game performance.

The next-gen Xbox will launch in late 2020, during the holiday season.

Source: WCCFTech

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