Wi-Fi Is A Must For Google Stadia: No Mobile Networks

Google’s streaming service will need something extra that we at least learned before Stadia launched.

Recently, we heard that Google Stadia will only work wirelessly with a controller if you have a Chromecast Ultra, as any other device will need a USB cable to stream games. If you planned to play on television, you already would need a Chromecast Ultra, so you are not that affected – their plans are not changed.

However, if you wanted to use a mobile network (4G, 5G, LTE, whatever you can access) to play Google Stadia games, we have bad news for you. Rick Osterloh, one of the hardware chiefs of Google, told The Vergecast in an interview that „It’s just going to run on Wi-Fi to start.” Then, Google confirmed what Osterloh said to 9to5Google by saying they are „focused on making sure Stadia Founders receive the best possible experience at launch over a Wi-Fi connection.” So it means you can’t swap devices after getting off say, a bus. Sure, you can do that at home with the Wi-Fi, but it’s an unkept promise by Google for now.

To use Google Stadia on a mobile device, you’ll need a Google account, Stadia Founder’s Edition, Premiere Edition, or a Stadia Buddy Pass, a Google Pixel 2, Pixel 3, Pixel 3a, or Pixel 4 phone, the Stadia app (available on Google Play – the Android version needs 6.0 or greater), a reliable Wi-Fi Internet connection (10 Mbps or greater is recommended), and a Stadia Controller, or DualShock 4 Controller, or an Xbox One Controller, or another supported controller.

The Google Stadia Founder’s and Premiere Editions will launch November 19 in 14 countries, including United States, Canada, the United Kingdom, Ireland, France, Germany, Italy, Spain, the Netherlands, Belgium, Denmark, Sweden, Norway, and Finland.

Source: WCCFTech

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