This quote might be one of the most impactful comments in the past few months. It is coming from the co-founder of a team that rarely releases a game, but when they do, it is a significant success.
The comment in the title is by Dino Patti. He is the co-founder of Playdead – they only made two games so far (LIMBO, INSIDE), but they both were great. Patti said the following during the Reboot Develop conference in Canada: „I think [4K gaming] is useless. It’s something that’s being pushed by tech vendors to push the next console. I want to select a path by myself and not be drawn in by money from tech vendors. There’s a lot of people that see something shiny and follow that. You can see all the herd walking one way and falling. [Manufacturers] don’t respect the natural evolution of games and you force technology. Microsoft with Kinect, they paid studios to make a lot of sh_tty games,” Patti, who – after leaving Playdead – founded Coherence (multiplayer platform technology) and Jumpship (a new studio), said.
Guðmundur Hallgrímsson, the co-founder of Klang Games, also grabbed the microphone: „We went for a super-simplistic art style (with our next game, Seed) because the battle for higher fidelity graphics is something for a handful of really big studios to fight over. When it comes to graphics, if you’re dedicated to a game, normally you lower all settings to get the maximum performance. So I don’t care about graphics. At the end of the day, the gameplay is always key.”
And finally, Chet Faliszek, the former writer at Valve on Portal, Left 4 Dead, and Half-Life 2, also said something that is to the point: „Fidelity, that way, it’s an uninteresting thing to chase. It doesn’t change the game in a meaningful way. Tech doesn’t influence gameplay so much as business models. Apple Arcade allows you to make single-player mobile games where you couldn’t before. Those sort of influences is more impactful.”
We need more rebels in the gaming industry like them. We can add the co-founder of Devolver Digital, too – we discussed his thoughts the other day. Also, we have to be far from our display to see the higher resolution make a difference…
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