We’re not insulting the game with the title – it’s said by Suda51, and we cannot argue with his words, as we’re talking about his game…
WCCFTech interviewed Goichi Suda, the CEO of Grasshopper Manufacture, as well as the director of No More Heroes III. In the interview, he revealed that No More Heroes III’s development is about 35 to 40 per cent complete and that the budget for the game is not Grasshopper Manufacture’s biggest. (Which could explain how the development is progressing somewhat slowly – this doesn’t bode well for the game’s planned launch window, though.)
The open world of the game will be bigger than the original No More Heroes‘, but not as big as something you would see in a Ubisoft (Watch Dogs, Assassin’s Creed, etc.) or Rockstar (Grand Theft Auto V, Red Dead Redemption 2…) game. Let’s hope the devs will be able to fill it up with enough things to see and do to not feel empty. There will be „about the number of side missions you’d expect from a No More Heroes game, along with some other extras”—“something different than your standard mini-game,” according to Suda51. The suit that Travis wore in the announcement trailer will be in the final game, but we have yet to see what „certain special circumstances” means for him to wear it, though. The Beam Katana charge motion control will make a return, but, according to Suda, „the real challenge was figuring out how to best use the Switch hardware.” (We’ll probably have to fling the Joy-Cons around? We’re just guessing.)
No More Heroes III is planned to launch on the Nintendo Switch in 2020 (and it is probably going to show up on other platforms at a later date), and it will get a new trailer either by the end of 2019 or in early 2020.
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