Cyberpunk 2077 – CD Projekt RED doesn’t make compromises regarding in-game dialogues – they went all out with their amount.
„I haven’t done an accurate summary yet, I was just trying to figure out what order of magnitude I am dealing with when all the words written by the scriptwriter team are added. It turned out we wrote two thick book volumes of dialogues and another two volumes of directorial comments to them. The texts that will not be recorded will be the same, and the words in the documentation for the game cannot be counted, but there were plenty of them,” Marcin Blacha, CD Projekt RED’s story director, told INNPoland, a Polish publication.
Blacha also talked about some of his favourite characters and the writing style: „Without going into details, I can reveal that on the list of favourite heroes I have a prisoner who wants to achieve his life goal in one day, the artificial intelligence that runs a taxi company, and a smart girl who stands behind the counter in an esoteric shop and is also a part-time nurse.
We avoided neologisms [newly coined words or expressions – the ed.] in the dialogues, but we often gave new meanings to known terms – for example, when the characters talk about „full conversion” with a view to replacing the biological body with an electromechanical body, or when they say „optics,” they usually refer to electronic vision support.
From the perspective of the creator of Cyberpunk 2077, [this] is a story about heroes in opposition to the world. For me it is a much wider scale than the stories of small human dramas presented in The Witcher,” Blacha added.
Cyberpunk 2077 is out on April 16 on PlayStation 4, Xbox One, and PC, with a Google Stadia port also announced. If the game sells well, a PlayStation 5 and Xbox Project Scarlett version could also happen.
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