Tameem Antoniades, the founder and chief design director of Ninja Theory, believes their experimentations will lead to big successes.
Previously, when Project: Mara was shown to the public, we already touched upon what Dreadnought is. In short, it’s Ninja Theory’s idea to make smaller teams create experimental projects. Antoniades, who sold Ninja Theory to Microsoft in 2018 after denying it happening, talked about it as well to GQ magazine: „It is going to redefine what entertainment, or even reality, is. It will be a new medium, probably the last new medium, because you can’t get any closer to reality. I’ll do that, then I’ll probably quit,” he says. Highly ambitious, and Ninja Theory (DmC: Devil May Cry, Hellblade: Senua’s Sacrifice; they currently work on Bleeding Edge and Senua’s Saga: Hellblade II) doesn’t rule out virtual reality either.
Ninja Theory is also working together with the University of Cambridge on the Insight Project to have a potential treatment solution for mental health problems: „The idea is to get as close to reality as possible, to create an environment that works the same way a real environment works and looks utterly, utterly real. It’s one area where I think we are world leaders. We can spend millions of pounds on it and create the best assets, beyond anything researchers, have ever seen,” he added.
Antoniades also brought up the development of Hellblade: Senua’s Sacrifice as well: „I was pretty much ready to give up, but I thought I’d give it one more stab. So I took a small team aside and made Hellblade. I suppressed all emotion during the making of the game. It had felt like such an exhausting project to work on. But also it really hit home that it wasn’t just Senua, the character, it was a culmination of all of these people’s input, their life experiences. That was just sad.”
Senua’s Saga: Hellblade II is in development for Xbox Series X, Windows 10, and potentially Xbox One.
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