Elden Ring – FromSoftware‘s new game got more rumours, and they don’t all sound that promising.
Omni has been dripping information about the game whose lore was written by George R.R. Martin (Game of Thrones, A Song of Ice and Fire) for a while. He has done it once again on the ResetEra forums. Let’s see what he wrote this time: „As I said before, it’s running on the same engine, and not the Unreal Engine 4, contrary to bogus 4chan rumours. There have been some upgrades, the exact extent of which I’m not sure of. But of course changes and improvements needed to be made to accommodate for the different type of structure, systems and design.
Lighting is one such upgrade. When you’ve got a dynamic day/night system, the lighting needs to change and be dynamic to fit that so dawn doesn’t look and feel like mid-day and mid-day doesn’t look and feel like dusk or midnight. [They are] just general technical improvements. (Which doesn’t suddenly mean 60 frames per second on console),” he starts.
So the game is going to use the team’s in-house engine, which makes sense, and so does them reworking a thing or two to suit the open-world approach. But what about the release date? He also touched upon this subject: „It should be pretty obvious by now that the game isn’t coming out June 2020. Surely you can also comprehend that it doesn’t do me or anyone else beyond the impatiently curious any favours to start leaking internal dates that aren’t ready to be shared yet for a reason. Especially should things change, From and Bandai will talk about it when they’re ready.”
At this rate, we’re sure that Elden Ring will not just be a current-gen title. It’s unlikely that FromSoftware makes it just for PlayStation 4 and Xbox One aside from the PC. It’s too late to not be at least a cross-gen title (meaning it’d be on PS4, X1, as well as PlayStation 5 and Xbox Series X), or in a worse scenario, just the next-gen consoles.
Source: WCCFTech
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