Pistol Whip: Bullet Hell On PlayStation VR, Too [VIDEO]

Blam, blam, blam, shortly, we’ll get the chance to unload a few (?) rounds on another VR platform with Pistol Whip.

Pistol Whip by Cloudhead Games has only been available on PC since November (Steam, Viveport, Oculus Quest), but the developers announced on the PlayStation Blog that they are bringing their game to another VR headset, giving the chance to the PlayStation VR users to experience the bullet hell.

„Pistol Whip is an unstoppable action-rhythm first-person shooter. Journey through a cinematic bullet hell powered by a breakneck soundtrack to become the ultimate action hero legend. Inspired by God-mode action movies like John Wick and Equilibrium, Pistol Whip throws you gun-first into an explosive batch of hand-crafted action scenes each set to their breakneck soundtrack. But unlike traditional music games, Pistol Whip has no line in the sand; you have complete freedom to shoot, melee, and dodge targets to the rhythm YOU see fit.

Pair the pulse-pounding pace of an FPS with the flow-state energy of a music game in a cinematic symphony of violence. Form your rhythm and find your playstyle, from tactical to musical, then challenge your skill with friends and world leaderboards. Infiltrate a fever dream of hand-crafted scenes, from bank heists to android uprisings, each uniquely designed to music. Take it over-the-top with a variety of gameplay mods, such as Dual Wield, to enable the ultimate gun kata experience. […] Featuring EDM artists from Kannibalen Records, including Apashe, HVDES, and Black Tiger Sex Machine; with more to come… […]Pistol Whip will continue to receive updates with new scene packs, modifiers, weapon customization, and more in the months to come,” PlayStation.com writes about the game.

The game is out this summer on PlayStation VR. The coronavirus makes a lot of games have „summer” as their planned launch window recently.

Source: Gematsu

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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