Ebb Software‘s game will not switch to Unreal Engine 5, Ljubomir Peklar, the director of Scorn, claims.
Regarding the Unreal Engine 5 tech demo, he told WCCFTech the following in an interview: „That demo looked very impressive. Even more so on the development side, if all that was said is true without some major caveats. It looks like all three platforms (PlayStation 5, Xbox Series X, PC) will be able to use the engine quite well. For those that are worried that the Unreal Engine 5 is built around the fastest SSD with custom I/O, look at it this way. Even if Epic for some reason wanted to create an engine only for that system I doubt that they would design it to be primarily focused on the system’s slowest part (compared to other parts in that system). Theoretically, If I had to choose I would rather take an average speed SSD (an even slower than the one in Series X) and have more memory. Now since that kind of system would be too expensive, these SSDs with custom I/O solutions are the best option.”
He added that Scorn will not support real-time ray tracing, and he warned the other developers that they shouldn’t shoehorn new technology into their games just because they can do so: „As you saw with that Unreal Engine 5 demo there are other ways to get that global illumination (GI) equivalent. Developers have been using ray tracing to create static GI for years. Real-time ray tracing is certainly a breakthrough. It will be a much more useful tool for the developers in the future than a mind-blowingly obvious feature for players to notice. You looked at the tag to see if it was there. Through the years developers have developed many different techniques to fake aspects of what ray tracing can accomplish, from reflections to shadows and AO.
These ‘fakes’ have some limitations. Presentation is more static, effects at certain angles break the illusion, but for the most part, it looks pretty good. Sometimes when the new technology becomes available some developers start overusing it just to show it off, without thinking about the context in which it’s getting used. That is why you are starting to see games that have rooms with all reflective surfaces or inappropriate lighting conditions just to show off the technology. Technology should be in service of what you are trying to accomplish, not the other way around. So yes, Real-time Ray Tracing will undoubtedly be a complete solution in the future, but in the nearest future developers will use it on case to case basis,” Peklar added.
Scorn, which was also the original title of the John Wick film (but was changed to John Wick due to Keanu Reeves continuously forgetting the title in interviews and comments…), will launch this Holiday season on PC and Xbox Series X. There will be no Xbox One version.
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