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Cyberpunk 2077: Possible Class-Action Lawsuits, Glitchy Saves

CD Projekt might be in hot water over Cyberpunk 2077.

GOG announced that Cyberpunk 2077’s save files get permanently corrupted if their size reaches 8 MB. „Unfortunately the save is damaged and can’t be recovered. Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials. If you have used the item duplication glitch, please load a save file not affected by it. The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way,” the site claims. The main reason behind the save growth is item crafting: you can’t reduce its size by getting rid of items as you progress through the story.

Even New York Times calls the game’s launch catastrophic, or „rife with errors, populated by characters running on barely functional artificial intelligence, and largely incompatible with the older gaming consoles meant to support it,” quoting their words. They also mention this: „Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company.” This refers to a post by Mikołaj Orzechowski, an investor and (attorney) partner of CD Projekt RED (CDPR). „We are currently analyzing, together with the law firm’s team, the grounds for bringing a class action together with the notification of the possibility of committing a crime under Art. 286 of the Penal Code. – misrepresentation to obtain financial benefits,” the post says. And there’s also a press release by Wolf Haldenstein Adler Freeman & Herz LLP, a New York firm. It announced that it’s also „investigating a potential securities class action lawsuit against CD Projekt SA,” calling for investors who have incurred losses to make contact.

Niko Partners claims that the first-person RPG has taken a decent start in China, even though CDPR’s game hasn’t officially launched in the country (but it’s available via Steam, for example, where it was the best-seller there in its launch week). The site’s China Games Streaming Tracker page revealed that over 7500 people streamed the game on Chinese streaming sites (Bilibili, Huya, DouYu), and more than 19 million people watched these broadcasts. The Twitter-alternative Weibo also saw a surge of meme posts, with people claiming that they take a day off to play Cyberpunk 2077, and PeroPero Games, the Chinese dev team behind Muse Dash, admitted that they indeed took a day off to play the game. It looks like the money spent on the Chinese localization is coming back for the Polish devs: more than 150 voice actors recorded over 100 thousand voice lines that required 10 thousand man-hours.

Cyberpunk 2077’s 1.05 patch released, and GOG tweeted: „It weighs roughly 9GB, but implements changes to already existing files, meaning around 60GB of data has to be changed. That’s why GOG GALAXY needs roughly 70GB of free space for the patch to successfully update.” Ouch. It might require 4 or so gigs on Steam (and 17.5 on PlayStation 4). Here are a few examples of what the hotfix addresses: „Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise. Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head. Offscreen explosions make noise now.” It also utilises all cores on a few affected AMD CPUs onwards.

The story is far from over yet, though.

Source: DualShockers, PCGamer, PCGamer, WCCFTech, Twitter

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