Even though Grand Theft Auto Online and Red Dead Online give the developers a ton of money, the studio group that belongs to Take-Two will „absolutely” continue making single-player stories.
Since the 2013 launch of Grand Theft Auto V, it has sold over 100 million copies (on PlayStation 3, Xbox 360, PlayStation 4, Xbox One, and PC), and its Grand Theft Auto Online component was so successful that Rockstar ended up dropping any plan it had to make a single-player, story DLC for GTA V. The devs don’t care: they, along with the publisher (Take-Two), are swimming around the cash they gather from Grand Theft Auto Online as if they were Duck McScrooge, especially how Grand Theft Auto V always seems to be in the sales top 10/top 20 lists every time.
Tarek Hamad, the director of design production, told GQ in an interview that Rockstar will continue to tell single-player Grand Theft Auto stories in the future. Scott Butchard, the design director, added that the newest Grand Theft Auto Online update (Cayo Perico Heist) offers solo play, and it displays Rockstar’s willingness to make single-player experiences, not just multiplayer-focused oned.
„I think you can see that with [Grand Theft Auto] Online and I think going forward we’re going to inject more of that single-player element in there. We want to respect teams and players who want to play co-op. But at the same time allow solo players to still get just as valid an experience out of it. There are perks to both,” Butchard said.
So Grand Theft Auto VI, which is in development, there is no question about that (Take-Two would never skip a sequel to one of the most popular franchises of all time), might be an online-centric title, where players can still experience the story in their solitude.