The PlayStation 5, the Xbox Series, and the PC might also experience graphical improvements in the next Assassin’s Creed title.
Cross-gen games have something called the lowest common denominator. The developers have to keep this in mind, and it means they have to make their games capable of running on the weakest target platform. Seeing how the new Assassin’s Creed launched both on PlayStation 4 and Xbox One as well, the French company had to consider the 2013 consoles while developing the Viking adventures.
Assassin’s Creed: Valhalla doesn’t have ray tracing while the other recently released cross-gen Ubisoft game, Watch Dogs: Legion does. It also doesn’t natively run on 4K nor on PlayStation 5, neither on Xbox Series X. It might change next year, while Ubisoft continues to upgrade the game with free and paid upgrades. Here’s what Julien Laferrière, a producer of Ubisoft, said to Game Informer in an interview: „When looking at Valhalla’s post-launch plans, it was important to me to have quality-of-life fixes in there, and also be able to react to the new platforms, because they continue improving. We’ve got a great reception on PS5, Series X, and PC as well — people are definitely enjoying the high-end capabilities of the game, so we want to continue to capitalize on that. This isn’t meant to sound like bullshit or cliché, but for me, it’s about hearing what the player base is saying and reacting to that, on top of the extra content and the features.”
He also confirmed that naval combat is not going to be part of the game: „One thing I can say that didn’t make it through that we thought might work very early on was naval combat. We actually found out that Vikings were not doing much naval combat; we thought they might be shooting flaming arrows like in Odyssey. But they just didn’t do that. So, we said, “There’s no sea in our map, only rivers…we’re going to treat the ship more like a vehicle.”
So we should expect a next-gen patch, something similar to Cyberpunk 2077 (which is probably coming in 1-2 months).