110 Industries Announces Three Games At Tokyo Game Show [VIDEO]

The 110 Industries company announced three games out of the box, although two of them don’t have many details.

 

Let’s start with Vengeance Is Mine, which at first glance reminded us of one of the biggest flops in the 1990s, namely Rise of the Robots. Why? Because Vengeance is Mine (in development at an undisclosed studio) is a mech combat game that will launch in 2023 on PlayStation 5, Xbox Series, and PC. The twist here is Stefanie Joosten’s involvement. She formerly worked at Kojima Productions, and now, she is the company’s associate creative director…

“This is a day I’ve been looking forward to for the past six months or so. Last winter, I joined a new project as the associate creative director and started working day and night with an amazing group of people worldwide. We set out to imagine a powerful and moving single-player story that is bold, fresh, exciting and will leave you hanging on the edge of your seats. Our brilliant development team was tasked to craft a completely new experience by blending themes and genres in unexpected ways and innovating on industry standards as we’ve known them so far. We are creating an emotional spectacle as you’ve never seen or played before. This is more than just a game; I cannot be more excited to give you the first look,” Joosten said.

Then, another game (whose developer is unannounced) is Red Goes Faster, a sci-fi racing game that will launch in 2024 on PlayStation 5, Xbox Series, PC, and… Nintendo Switch. It will offer “a complementary contrast between exhilarating racing and an intriguing love-triangle-infused story,” featuring Leon Garcia, a young racer, and all we got was a teaser and nothing else. So we can’t say much about it.

However, the third game, Wanted: Dead, a third-person action game, has much more for us to see and read. This high-octane game is in development at Soleil with several ex-Ninja Gaiden developers for PlayStation 5, Xbox Series, and PC with a 2022 release window. It promises “spectacular melee combat and exciting gunplay” in a “dark and dangerous version of science-fiction Hong Kong where you will need sharpened skills to survive.” The director is Hiroaki Matsui (Ninja Gaiden series director), the producer is Yoshifuru Okamoto (producer of Ninja Gaiden II and Devil’s Third), the lead designer is Natsuki Tsurugai, and the composer is Dasha Rush.

“The protagonist is] a strong woman with a large build. But just because she’s powerful doesn’t mean she gets to be happy ever after. Much like she would in real life, she has her problems. She’s supposed to be an ordinary human, but she winds up with a dangerous set of skills. Those talents wind up throwing her in life-or-death missions. That comes with its type of hardship. And she isn’t just running around going, ‘Oh God! I’m so scared!’ She takes it all head-on. At least on the surface, she doesn’t appear emotional as she takes on her challenges.

I think that gives our heroine a somewhat hardboiled appeal. That’s her character. I think the fact that she’s both strong and beautiful is appealing. But at the same time, she’s very human. She hides that humanity within herself. She’s filled with that hardboiled attitude I previously mentioned, where she barely lets her humanity show. She’s a very cool character, I think. I think that’s appealing. Of course, since I’ve been making action games for a while, I have many parts I’d be picky about, especially in action parts themselves. I’ve been doing cutscenes and story scenes in games like that for a long while. So I wanted to get the storytelling in this one JUST right,” Matsui said.

“We’re trying for a very hardcore game too, very different from Japanese clients. Most Japanese publishers are headed down a path where they want a lot of casual games. But 110 Industries was straightforward from the get-go and said they wanted a hardcore game. They were very passionate about it. And since we’d been making challenging action games for a long time… we were able to settle on things very quickly. We both wanted to make a hardcore game. It felt like we had very similar wishes. It felt like we were able to figure out what sort of hardcore game we wanted to make and that for all the significant policies, we were all on the same page. Since the scenario and IP are all original work, they’ve got all this passion for what they’re doing. We can’t interfere with that. But we want to take the charm that their ideas have and their passion.

And since we’re making a hardcore game, we don’t have to worry too much about definitions. With a Japanese publisher, we’d have screen reader support to figure out what exactly ‘casual’ means for a specific game. And it’s complicated. With a hardcore game, we don’t have to do that. And it’s been straightforward so far,” Tsurugai added.

So Wanted: Dead in 2022 (PlayStation 5, Xbox Series, PC, the only game we know who is working on it: Soleil), Vengeance Is Mine in 2023 (PlayStation 5, Xbox Series, PC), then Red Goes Faster in 2024 (PlayStation 5, Xbox Series, Nintendo Switch, PC).

Source: Gematsu, Gematsu, Gematsu

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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