Ziggurat Interactive will only bring the squad-based stealth game to consoles afterwards.
The company has announced that PC will be the first to get the revamped Deadly Dozen, launching on Steam and GOG on April 29; so far only Steam has been official, so Ziggurat has expanded its plans a bit. The PlayStation 4, the Xbox One and the Nintendo Switch, on the other hand, will have to wait, and it’s not clear exactly how long, as the company has only said that the three consoles will be coming “in the summer”. So it could still be June or even August.
When Ziggurate revealed more details about the revamp two and a half months ago, we wrote the following: “In World War II, the United States Army was ordered by General Dwight D. Eisenhower to recruit a special operations unit who would be capable of carrying out dangerous missions in secret—any time, and in any environment. Twelve uniquely skilled men were recruited, each possessing physical prowess and a distaste for authority well-suited for such an unconventional unit. They became known as the Deadly Dozen.
Choose your squad of four from a roster of twelve playable characters, each with unique stats, weapon, and equipment proficiencies to complete critical objectives behind enemy lines. Players can match their squad to their preferred playstyle, whether that means they want to go total stealth, focus on run-and-gun action, or make some noise with loud, devastating explosions. Players command their unit with the Squad Wheel, which they can use to call out movement orders, fire orders, stance, and formation changes to adapt to challenges in the field. Additionally, direct control is never limited to just one of the four squad members, as players can swap their playable characters at any time.
While the structure of Deadly Dozen Reloaded remains the same as the original release, level assets, textures, and character models have been rebuilt from the ground up. Real-time lighting, high-quality particle effects, and other environmental effects have been added to bring a sense of realism into the game. The PC version will support up to 4K resolution with no framerate limit, while consoles will run at 1080p resolution and 30 frames per second. Audio has been enhanced to include much higher fidelity samples, real-time audio effects such as reverb and occlusion, 3D surround sound, and support for 5.1 or more speaker configurations.
Graphics and audio aren’t the only things that have been updated. Enemy AI is now more sophisticated, making fights more engaging, and reworked vehicle physics make driving to objectives more fun and realistic. Ten giant missions: large, faithfully recreated maps containing goals that can be tackled in any order at the player’s discretion. Each assignment will typically take over one hour to complete on normal difficulty.
Eleven different weapons—six American and five German—and seven types of equipment, including first aid kits, binoculars, and various explosives, allow players to customize squad members to suit their play style and mission. No more permadeath: players can experience heart-pounding escapes with half of their team, and fallen squad-mates will recuperate for the next task. No more reloading save files!”
So an April 29 launch on PC, followed by the PlayStation 4, Xbox One, and Nintendo Switch ports in the summer.