The developers of The Callisto Protocol want the game to be as realistic as possible, which means that they have also drawn inspiration from real life in the depiction of normality.
Since The Callisto Protocol was unveiled a few weeks ago, we’ve seen more aspects of the game. One of these aspects was how much the game reminded us of Dead Space. In addition, there has been a lot of talk about how violent the game is, and it turns out that the developers relied heavily on ‘real life’ violence and blood in the design.
When the latest official trailer for the game was released, many people immediately pointed out how violent the video for The Callisto Protocol was.
While there’s a lot of violence and blood in many games, it seems that the developers of this particular title wanted to make everything a little more realistic. It’s possible that the developers could come under fire for their commitment to realism.
During an interview with PCGamesN, Striking Distance Studios’ creative director Chris Stone talked about some of the inspirations behind The Callisto Protocol. Stone pointed to games like Silent Hill and Resident Evil as “obvious inspirations”. He also nodded to films such as The Thing and Event Horizon. While adding that the game draws inspiration from Korean and French movies, Stone explained that the team watched a lot of genuine horror and trance to fine-tune the game’s setting.
Stone went on to say that while it was “a lot less fun to research,” he believed that the real horror and gore that the team designed The Callisto Protocols for was some of the most unique and valuable content when it came to creating the realistic look and feel of the game.
There’s a chance that Stone’s admission that the team went to such lengths to achieve realism will have a serious repercussion.
Back in the development of Mortal Kombat 11, Netherrealm made similar claims and indeed received a fair amount of criticism for those comments. Because of the bloody and violent nature of the brawler, one developer even said that he had PTSD from working on MK11!
Although Striking Distance Studios has not explicitly pointed out the horror and gore scenarios they have based the game on, we hope that the studio will take into account the psychological effects that overly realistic depictions of violence can have on some players. Indeed the studio does not want a repeat of what happened at Netherrealm, where someone could get PTSD while making – let alone ‘consuming’ – a new game.
The Callisto Protocol will be released on 2 December for PC, PS4, PS5, Xbox One and Xbox Series X/S.