Is Konami Planning A Metal Gear Solid: The Twin Snakes Remaster?

Several rumours have surfaced around Konami: while there are at least two projects around the Silent Hill IP, something could also be in the works for Metal Gear Solid.

 

First, what is Metal Gear Solid: Twin Snakes? It’s worth explaining because the name might not be familiar at first. Released in 1998 (and 1999 in Europe), Metal Gear Solid was Hideo Kojima’s breakthrough: although he was already known for Metal Gear and Policenauts, he became a mainstream developer with the first MGS. The mainly PlayStation-centric IP (which reminds us, why is 2008’s Metal Gear Solid 4: Guns of the Patriots still only on PS3!?) was then remade into a Nintendo GameCube-exclusive title, which was released in March 2004. It was not only graphically enhanced; it also incorporated several gameplay elements from Metal Gear Solid 2: Sons of Liberty.

While rumours of some remaster of the first three instalments of Metal Gear Solid have also surfaced, Nick Baker, a host of the XboxEra podcast, posted two snake emojis on Twitter that could be a reference to Metal Gear Solid: Twin Snakes. It could be valuable because the cutscenes have been redone and made much more cinematic, thanks to Ryuhei Kitamura, a Japanese director. Fans found the cutscenes divisive, as there were a lot of bullet time effects and, one could say, over-the-top sequences (e.g. Snake jumping on a Hind D missile heading towards him to deflect its path).

Metal Gear Solid: Twin Snacks was developed by Konami Computer Entertainment Japan (KCEJ) and Silicon Knights (a Canadian studio that went out of business; their last game was 2011’s X-Men: Destiny, which they made for PS3, X360 and Wii, respectively), and since it’s still only available on the Nintendo GameCube after nearly two decades, it wouldn’t be a bad idea to modernise it to bring the story to more players.

However, it’s not official yet…

Source: PSU

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