God of War’s PC Developer Jetpack Interactive is Working With Sony on a AAA Live Service game

Vancouver studio Jetpack Interactive, the developer behind the 2018 PC port of God of War, is currently hiring new programmers to work on Sony’s upcoming live-service game.

 

The job posting on the studio’s LinkedIn page, as reported on ResetERA’s forums, highlights that it will be a AAA production based on one of the publisher’s flagship titles. Unfortunately, ab isn’t releasing any more information about the game, so we have no idea which Sony property will return as a live service game.

Most recently, Jetpack worked with Sony Interactive (Santa Monica Studio) on God Of War projects, including the PC/Steam port of GOW 2018, which was announced in January 2022. The port was commercially successful, with the game receiving praise from critics and Sony Santa Monica itself.

“We’re now working directly with Sony to develop one of Sony’s flagship IPs within its highly anticipated live-services gaming portfolio. If you’re excited to be part of a small and skilled SWAT team that’s the best AAA- makes games – we’re sure you’ll enjoy working at Jetpack.”

Jetpack Interactive’s game is just one of Sony’s live streaming games until March 2026. Even though the Japanese company plans to release so many live-action titles, PlayStation Studios head Hermen Hulst says it will continue to produce the single-player games it’s known for.

“Obviously, we’re always going to continue making these single-player, narrative-based games like Ghost of Tsushima, The Last of Us, and Horizon Forbidden West. But we also want to invest in live-action games because that’s the terrain incredibly exciting for us.

We are already developing or conceptualizing quite a few, so yes, we are also building capabilities internally. But that’s why it’s very exciting for us to welcome people with a lot of experience in live service games to the family. That the core capabilities we’re building now are working with people who have been doing this for a long time… the idea that demanding customers create great capabilities is generally true in game development.”

Source: WCCFTECH

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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