Larian has admitted that Baldur’s Gate 3’s characters were a bit, hmm, “horny” due to a bug…
Baldur’s Gate 3 is a relentlessly horny video game, several people wrote at the time of its release. That certainly describes the shock I felt when the familiar Githyanki growler, Lae’zel, suddenly informed me that she wanted to cuddle a bit after three hours of gameplay. “Ms. Lae’zel, I happen to be a graduate of BioWare Sex University,” I told her sternly as I straightened my robes. “If I’m going to have a fiery liaison in an RPG, it’s going to be 60 hours from now, right before the final battle, and let’s face it, I’d rather be scared of alienating my party mates and end up making friends with everyone.”
With Lae’zel, however, he proved convincing – “I like the way you smell,” I think was his phrase – and after a daring fade-to-black, we triumphantly intertwined in post-coital bliss. Well, at the risk of proving empirically that romance is dead, it turns out that it was all down to a technical problem.
According to Larian CEO Sven Vincke, the characters in Baldur’s Gate 3 were accidentally coded to have a meagre standard for mate choice at launch. Haha, I have no idea what that’s like…
“So… it was a bug,” Vincke told TheGamer during a chat at PAX West. “The approval thresholds were too low when we shipped. That’s why they were so horny in the beginning. It wasn’t supposed to be that way. We’ve fixed it since, at least for some of them. We’re still fixing a few of them.” Vincke didn’t specify who exactly has been “fixed” and who remains due for desexification, but he did add that the bug affected smooth-talking wizard Gale in particular. “[He] wasn’t supposed to be like, instantly there.”
Vincke also touched on the mixed reactions he felt from players to the proposal in Baldur’s Gate 3 and agreed that it would be “problematic” if people behaved like that in real life. “There were a lot of people that enjoyed it. But it was too fast,” he said. “It was supposed to simulate how real relationships are.”
Source: TheGamer