Peter Molyneux Tries To Prove Himself Again!

The somewhat divisive game designer wants to prove that everything he says isn’t a promise he won’t keep (and one could go on and on about what he means by that, as he became infamous for it, especially in the 2000s…).

 

Molyneux is known for the Fable franchise, Theme Park, Black & White and possibly Populous, so veteran gamers will know him. He’s not in the limelight much these days, though. He is currently working on a game called MOAT, which is set in the world of Albion, a world that shares space with the Fable universe. He usually lets his audience know about it on his blog), where he is in development.

He told Gamesindustry about another older game, Curiosity. This also caused a scandal because it promised a life-changing experience to the winner, but ended up disappointing them, and as a result many people have been sniffing around for a few years: “The press used to take up a huge amount of my time. I decided to go back to being a programmer. So I’ve been working on my code for a long time, and that’s where I started. I started as a coder rather than a designer. And I absolutely adore it. I love it, but it makes me a lot more introverted,” Molyneux said.

Let’s see what he said on the blog: “Today, every sentence, every word is analysed and broken down and people say, ‘Well, the game has to be this and the game has to be that. But the journey of an idea from the first moment of thinking ‘Wouldn’t it be cool to make a game about something’ to actually getting the game into production is a very long and involved journey. I used to love exploring ideas with people before a game was finished, and that was kind of my trademark, but it got me into a lot of trouble.

Really, [my blog] is trying to counter the whole notion that everything I say is a promise that’s going to be broken. I would go back and say, just out of curiosity, what was in the cube. That was me being insanely naive. I thought if I just said there was something mysterious in the cube, that would be more motivating than saying what it was. We just honoured it, but I think it would have been my get-out-of-jail-free card with curiosity if I’d said ‘right, here’s what’s in the middle and it’s up to you to get there’. Secondly, I would never have said anything about acorns and oak trees in the world of Fable,” he wrote.

Good luck to Molyneux, but he really shouldn’t be promising stars from the sky – that way he won’t set the bar too high in terms of expectations…

Source: PCGamer

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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