Striking Distance Studios is currently hiring for a new project.
Last August, we reported that the publisher-owned team (Krafton) had resorted to layoffs following the completion of content updates for The Callisto Protocol. 32 people were let go as strategic changes were made to realign the studio’s priorities to better position it for long-term success. Still, Krafton said that new projects are in the pipeline, so the publisher has not given up hope for the studio.
Glen Schofield will no longer be involved, as he was instrumental in the creation of Dead Space at Visceral Games and was the founder of Striking Distance Studios, where he was involved in the development of The Callisto Protocol (which he directed), but the game didn’t really deliver and he left the studio. Fast forward 4 months and we’re in 2024…
On Twitter, MauroNL pointed out a job ad for Striking Distance Studios looking for a new Lead Gameplay Animator. You would be working on a brand new, yet to be announced Unreal Engine 5 game. The studio’s goal with this project would be to create the most dynamic and engaging player and enemy experiences. No further details are given in the job posting, but it means that the team has no plans to go out of business, but is currently working on something using the same engine that CD Projekt RED uses for The Witcher 4 and the sequel to Cyberpunk 2077 (the Polish company dropped the REDengine).
This time we will not list the job description and experience requirements of the successful candidate, as this would give us no idea what is going on behind the doors of Striking Distance Studios. It could be that a sequel to The Callisto Protocol is in the works, but it’s also likely that the US studio has finally started work on a completely new IP.
Source: WCCFTech
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