Dragon’s Dogma 2: Poor Performance On PC; No 60 FPS On Console! [VIDEO]

According to the first analysis video, we won’t get a completely stable performance due to the unlocked frame rate, and we shouldn’t really expect Hideaki Itsuno ‘s game to hit the 60 FPS frame rate…

 

ElAnalistaDebits’ analysis video has been embedded below. On PlayStation 5, Dragon’s Dogma 2 runs at around 38 FPS at dynamic 4K resolution with temporal reconstruction at an unlimited frame rate. On Xbox Series X, the resolution is similar, but the average FPS is 40 instead of 38, but it’s not much better. On Xbox Series S the dynamic resolution is 1440p and the average performance is 35 FPS. There is only one graphics mode on all three consoles (Xbox Series X, Xbox Series S, PlayStation 5). On Xbox Series S there is no ray tracing (RT); on PlayStation 5, Xbox Series X and PC Capcom used it for global illumination and it does not affect shadows and reflections.

Ray tracing cannot be disabled on PlayStation 5 and Xbox Series X. Load times may be faster on PC if you have an NVMe SSD. The PlayStation 5 has just a slight advantage over the Xbox Series. The PlayStation 5 has a slightly higher average resolution than the Xbox Series X. All console versions have unlocked framerate. It’s not possible to lock it at 30 frames per second. The framerate ranges between 30 and 45 FPS on all 3 platforms, although the Xbox Series X has a slightly higher average than the PlayStation 5 (about 2-3 FPS). The drawing distance is higher on PC, followed by the PlayStation 5. The Xbox Series has some less shadow and vegetation detail in the distance. The PlayStation 5 also has slightly more detailed shadows compared to the Xbox Series X, especially in the distance. The Xbox Series shows slight banding on some surfaces (especially on some highly tessellated terrain). Reflections in all versions are SSR. The Xbox Series S shows a slightly lower quality of reflections.

You could say we’re playing on PC, but there, along with Denuvo, the performance fails even on the most modern machines. No DLSS 3 either (we’ll have to wait for that). In short, the problem is that the game systems rely on the processor. Capcom explained it this way: “In Dragon’s Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect — however, we are looking into ways to improve performance in the future.”

Dragon’s Dogma 2 is out today for PlayStation 5, Xbox Series and PC.

Source: WCCFTech, WCCFTech, IGN

Spread the love
Avatar photo
Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

No comments

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

theGeek TV