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Does Google Stadia Have „Unexpected” Support From Devs And Publishers?

Phil Harrison, the vice president of Google, told this to Variety in his interview about the streaming platform that was announced at this year’s Game Developers Conference.

„We’ve had phenomenal support from game developers and publishers all around the world from places that you would expect and some places that you wouldn’t expect. You’ll see us share in the summer our launch line-up and beyond and you can make a judgment then as to how successful you think we’ve been. I’m super happy with the way we have built this out,” Harrison said. As we have grown used to it, these are bold words from him…

Harrison added that the Google Stadia team was formed out of the Chromecast group: „Where Stadia started was actually out of the Chromecast team. They had had a huge success with Chromecast in empowering streaming of linear media, particularly TV and movie content. And then it was like, ‘OK, so we have this platform, what else could we do with it? Is there an opportunity for us to actually stream games through this technology. The third piece of it was the networking fabric that we build into our datacenters. It’s not something that we talk about publicly, but we have some very leading edge, arguably the most leading-edge hardware innovation inside the data centre. Just joining those three things together into an opportunity to really accelerate into a very vibrant business,” he said. Chromecast will be used by televisions to access Google Stadia, which still doesn’t have its pricing model announced yet.

Google Stadia will launch by the end of this year in North America and most of Western Europe.

Source: WCCFTech

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