Next-gen with SSD: More Variety In Game Worlds, Less Loading Times

The SSD, which will be in the next-gen PlayStation (PlayStation 5, its official name is unknown) and Xbox (Xbox Project Scarlett, official code name, the final name is unknown) will provide more opportunities for the developers.

The SSD (solid-state drive) in short is faster than a regular HDD, which is available in the PlayStation 4 and the Xbox One, and all their versions (PlayStation 4 Slim, PlayStation 4 Pro, Xbox One S, Xbox One X, Xbox One S All-Digital Edition). The next-generation consoles will replace the HDD with an SSD, which means the loading times (which can be sometimes pretty terrible in ports – a prime example of it would be Lichdom Battlemage, which then got addressed…) will either get extremely short or gone altogether. (The latter is already being worked on at Sony, as they have filed a patent about it – we wrote about the subject earlier this year.)

Ricardo Seligmann, who works at Novarama on Killsquad (cooperative action-RPG, currently available on Steam Early Access), told Gamingbolt what he expects from the PlayStation 5 due to it having an SSD: „quickly load content, making load screens less annoying, and allowing us to load more enemies, particle effects, and environments on the fly without compromising the performance.” Seligmann also expects the SSDs to help the games’ worlds become „more diverse and interesting” as well.

The next-gen Xbox (which is set to launch in the holiday season of 2020) and PlayStation (which might follow the Xbox, as it happened in 2013 with the PlayStation 4 and the Xbox One) has yet to show how the SSD usage will impact the games, but going by PC experience (where Windows boots much faster, not to mention programs and games), we can expect a lot of improvement in loading speed.

Source: Gamingbolt

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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