Google’s streaming service will get exclusive, internally developed titles, but they will take some time.
„It won’t be four years before gamers get to see the new exclusive, exciting content. There will be some coming out every year, and more and more each year. For a big bet and a huge new IP that’s going to fully leverage the cloud, it may be several years, but we do have quite a few exclusive games in the works that will demonstrate some of the exciting things about the platform all along the path. Initially, we’re going to have some interesting indie-style titles we sign and they might look a little different, or take advantage of a YouTube integration, or have a different role for a streamer, but they won’t right away solve every problem or uncover every possibility of what cloud-native gaming is going to open up,” Jade Raymond (who formerly worked at Ubisoft, setting the foundation for Assassin’s Creed, she later worked at Electronic Arts Motive on Star Wars: Battlefront II), the head of Stadia Games & Entertainment, as well as the vice president of Google Stadia, told Gamesindustry.
On Google’s blog, Raymond also revealed that the first studio of Google Stadia will be opening in her home city, Montreal. „Stadia Games and Entertainment’s studio will produce exclusive, original content across a diverse portfolio of games in all your favourite genres. Stadia is designed to be one destination for all the ways people play games—and Montréal is where we’re going to start building them,” Raymond wrote.
So Google is not focusing purely on making big exclusives for the Stadia just yet – we should be patient about it. The service will launch on November 19 in most of the Western countries in the Northern hemisphere.
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