Lighthearted and whimsical characters. Doesn’t that sound like Overwatch to you?
Bungie started Halo, then created Destiny. Their CEO, Pete Parsons, said that by 2025, the independent studio wants to expand beyond Destiny. (In case you forgot: Bungie split up with Activision Blizzard, and they got to keep the Destiny IP!) In June 2018, we heard (and probably wrote) that NetEase, a Chinese tech giant, invested a hundred million dollars into Bungie. (Blizzard is working with NetEase on Diablo Immortal, that mobile game.)
We don’t know what the team could be doing now (aside from Destiny 3…), but their website has a job listing for an Incubation Art Director. Let’s see what the listing says: „Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how art impacts gameplay, how character design can enable fan cosplays, or how character poses and environments speak to different cultures all around the world? As the Incubation Art Director, you will define the look of a new Bungie IP and work on all aspects of art to guide a prototype on the path to production. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to making a new franchise at Bungie.”
Blizzard’s Overwatch has somewhat whimsical and lighthearted characters, and it seems that Bungie might be trying to take them on. However, Overwatch is getting a sequel for PlayStation 4, Xbox One, Nintendo Switch, and PC (and we strongly believe the PlayStation 5 and the Xbox Series X will also get it), and there have been two games that tried to defeat the game, but they both failed.
Battleborn (Gearbox Software), Lawbreakers (Boss Key Productions – CliffyB) – they both came, saw, and lost (with the latter game being dead, and the former is on life support at most). We’ll see what Bungie is doing but we wouldn’t be surprised if this project is related to NetEase.
A few years later, we might see the answer.